A warpriest's highest level of spells is 6th. The Warpriest is a “Hybrid Class” of the Cleric and Fighter, but it manages to keep itself distinct from the Paladin. Piercing the Heavens: N. Jolly’s guide to the Pathfinder Warpriest “I don’t want to be a hero. The warpriest comes in a multitude of forms: some bear the shining armor and upright stance usually associated with paladins, while others serve as cult leaders, exorcise harmful magic effects, or forge the weapons of the faith. This duration must be used in 1-minute increments, but they don’t need to be consecutive. Right now, I am using Ironskin, Compel Hostility, Bless, and Divine Favor as my go to, have every day spells no matter what. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). Our game is on Sunday. Some more useful than others. For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Tyler's Pathfinder Guides. Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. If a warpriest isn’t devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. These bonus feats must be selected from those listed as combat feats. A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil). share. The animate object spell is considered to be part of his spell list for the purposes of spell trigger and spell completion items. In some cases, a capstone specifies what ability it replaces. Subject to GM discretion, the warpriest can change his former blessings or domains to make them conform.Blessings are here: Blessings. (I would double-check with your GM what kind of action it is to spread the effect). The two classes overlap enough for it to be believable, especially given the circumstances (it's not like you're just randomly reclassing; there's story reason for this change). A warpriest casts divine spells drawn from the cleric spell list. If you are fighting undead, I really have to emphasise the relevance of Remove Paralysis. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs; see the Chaotic, Evil, Good, and Lawful Spells section. Also note that many colored items are also links to the Paizo SRD. Add +1/3 to the warpriest’s initiative when the warpriest has his sacred weapon readied (maximum bonus of +5). Pathfinders. 5th Edition SRD! ... I’d say I like warpriest more than paladin due to the freedom of alignment and spell list. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. At 7th level, the warpriest gains the ability to enhance his armor with divine power as a swift action. An evil warpriest (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or heal undead creatures. The following are the class features of the warpriest. If your warpriest worships Irori, Channel vigor is delightful. | OGN Articles When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. All of those are great, except Contagious Zeal, cents use that one for a while since it's a Cleric 3 spell:/. If you expect ghouls, bring a cast of this. His base daily spell allotment is given on Table Warpriest. Aura (Ex) : A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil on page 266 of the Core Rulebook for details). Once this choice is made, it cannot be changed. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. Its secondary effect can be a positive or a negative depending on how you look at it. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. This counts as positive energy. First Doctrine (1st): You’re trained in light and medium armor, and you have expert proficiency in Fortitude saves. A warpriest who grossly violates the code of conduct required by his god loses all spells and class features, except for his armor, shield, weapon proficiencies, and bonus feats. And which ones are must haves when fighting hordes of undead? My example is a Warpriest (forgepriest), which gets Mage's Sword added to it's list. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. In addition, the blessings he calls upon don’t count against his daily limit during this time. The great thing about warpriests, and any preparatory spellcasting class, is that you can change your list as you discover new more useful spells. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. The saving throw DC against a warpriest’s spell is 10 + the spell’s level + the warpriest’s Wisdom modifier. The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests. Spells like defending bone and channel vigor are actually not locked to specific deities, they are just most common among those faiths. Using this ability is a standard action (unless the warpriest targets himself, in which case it’s a swift action). The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Shield of Faith is another obvious one - later on you can pair it with extend spell and it'll last a decent amount. These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. Check out our other SRD sites! A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). He has already decided on a CG drow Warpriest (from the ACG playtest) of Eilistrae. Chaotic, Evil, Good, and Lawful Spells: A warpriest cannot cast spells of an alignment opposed to his own or his deity’s (if he has a deity). This site may earn affiliate commissions from the links on this page. The warpriest’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str). This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier. The enhancement bonus and armor special abilities are determined the first time the ability is used each day and cannot be changed until the next day. Artifice Blessing. This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage. | Dungeon World SRD He cannot thereafter gain levels as a warpriest of that god until he atones for his deeds (see the atonement spell). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. A warpriest casts divine spells drawn from the cleric spell list. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. d20PFSRD.com. This ability can be ended as a free action at the start of the warpriest’s turn (that round does not count against the total duration, unless the ability is resumed during the same round). column denotes a focus or material component not normally included in a spell component pouch.. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. A warpriest can choose whether or not to include himself in this effect. That said, there will soon be a Warpriest PDF Guide that covers great spells for specific types of Warpriest builds. He can also use this ability to quickly cast spells that aid in his struggles. At 3rd level and every 3 levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. In addition, each character begins play with an outfit worth 10 gp or less. With access to his entire spell list at any given time the cleric can take major advantage of the scout work and info gathering of his group to fill those slots with necessary spells. Creatures that take damage from channeled energy must succeed at a Will saving throw to halve the damage. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. That and I really don’t mind giving up smite for two extra levels of casting. One sacred weapon damage, depending on your god or goddess, you gain the shield Block general,! Must succeed at a will saving throw against this damage faith is another obvious one later. Breath of life symbol to use this ability can be used to deal or heal,! 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