Instead, he chose to rely on players' imagination, saying that players can make things seem plausible in ways he had not even imagined himself. [2], Uchikoshi prioritized storylines over characters,[54] and used the feeling of discomfort as the foundation of the narrative. And more importantly, who can be trusted? [12] Jason Schreier of Kotaku included both 999 and Virtue's Last Reward on a list of "must-play" visual novels worth playing even for people who do not like anime tropes. [52] With the third game, the development team wanted to renew the series' image in Japan; to do this, they used the English series title, Zero Escape, instead of the Kyokugen Dasshutsu title that had been used for previous Japanese releases. All rights reserved. Because the player characters in most games can die many times, Uchikoshi felt that video game characters' deaths may be taken lightly, which he saw as a weak point in games. VAT included in all prices where applicable. For Zero Escape: The Nonary Games on the PlayStation Vita, GameFAQs has 16 guides and walkthroughs. Eventually, they decided to localize it, which was considered a big risk for the company. One thing he did to make the stories more believable was adding concepts such as Schrödinger's cat, which he felt added flavor and kept players wondering whether a particular concept could be the main idea of the game; he felt that when players wonder that, it makes the story feel more real, as they create the game world in their minds. (Fixed) So a week ago, I was playing it fine. nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero Zero Escape is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively. Nakayama had started playing the game prior to starting work on the localization, but did not finish playing it until she was more than halfway through translating it; after learning that the plot hinged on a Japanese pun, they had to halt the localization, discuss it with Uchikoshi, come up with a solution, and go through the whole game to make sure that it still made sense. Look up a review or two before buying, but man is this a masterpiece in story, characters, music, pretty much every aspect. For the first game to be branded "Zero Escape", see, Among Uchikoshi's influences for the series are writers, "Nine Hours, Nine Persons, Nine Doors Review -A horror-mystery so nice, you'll play it thrice, twice", "The Storytelling Secrets of Virtue's Last Reward", "Zero Escape 3 Officially Titled 'Zero Time Dilemma,' Logo and Concept Art Released", "Zero Escape Fans Band Together for "Operation Bluebird, "Zero Escape: Virtue's Last Reward Only Has Japanese Audio In Europe", "Zero Time Dilemma for PC launches June 30", "Shippin' Out Nov. 14-20: Assassin's Creed: Brotherhood, Need for Speed: Hot Pursuit", "Nine Hours, Nine Persons, Nine Doors Is Now On iOS, But Without Puzzles", "999: Nine Hours, Nine Persons, Nine Doors hits iOS March 17", "Zero Escape: Virtue's Last Reward for Nintendo 3DS", "Zero Time Dilemma launches this June — and is coming to Steam", "Zero Time Dilemma Release Date Announced, Coming to PC", "「ZERO ESCAPE 刻のジレンマ」の発売日が2016年6月30日に決定。PC版もSteamで同日リリース", "The New 'Nonary Games' Remake Makes 999 Way Better", "The Zero Escape collection released in March for the US", "Zero Escape: The Nonary Games Will Come To North America On March 24, 2017", "Zero Escape: The Nonary Games for PS Vita launches December 15 in Europe", "Zero Escape: Virtue's Last Reward OVA By Studio Gonzo In English", "Zero Time Dilemma Gets PlayStation TV Support, Art Book, More", "Extreme Escape 9 Hours 9 Persons 9 Doors Soundtrack", "Kyokugen Dasshutsu ADV Zennin Shibou Desu Soundtrack", "Zero Escape to receive real-life Escape the Room game", "Everything We Just Learned About Zero Escape 3: Zero Time Dilemma", "Review: Zero Escape: Virtue's Last Reward", "Zero Escape: Virtue's Last Reward Review", "Why People Are Freaking Out Over Zero Escape 3", "Zero Time Dilemma prologue and characters detailed; first trailer coming March 17", "999 And Virtue's Last Reward Creator Chats About Suspenseful Visual Novels", "999: 9 Hours, 9 Persons, 9 Doors Interview Gets Philosophical, Then Personal", "Zero Escape 3 'More Philosophical Than Past Volumes, "Extreme Escape Adventure Starts In An Elevator…", "Zero Escape: Zero Time Dilemma Released On PC", "Shinji Hosoe Interview: Pioneer of Electronic Game Music", "Zero Time Dilemma participants announced [Update]", "Inside the Genesis of Virtue's Last Reward and the Challenges of Visual Novels", "Zero Escape not profitable in Japan, trilogy end on hold", "Zero Escape writer talks early third game details", "Zero Escape Conclusion Put on Hold Indefinitely", "Fans Fight To Bring Virtue's Last Reward Back To Life", "Operation Bluebird: A Fan Movement to Bring Zero Escape 3 Into Reality", "How gameplay and story intertwine in Virtue's Last Reward", "Zero Escape: Virtue's Last Reward Director On Designing Characters", "Adventure games work well through digitally distributed platforms, says Virtue's Last Reward creator", "Down the Rabbit Hole: The Narrative Genius of Virtue's Last Reward", "Interview: Zero Escape series creator Kotaro Uchikoshi", "Zero Escape's creator discusses the series' past and future", "999 and Zero Escape: Virtue's Last Reward Interview: Aksys gets things done", "The Thinking Behind The Title "Zero Escape: Virtue's Last Reward, "ZERO ESCAPE 9時間9人9の扉 善人シボウデス ダブルパック | スパイク・チュンソフト", "Nine Hours, Nine Persons, Nine Doors for DS Reviews", "Zero Escape: Virtue's Last Reward Critic Reviews for 3DS", "Zero Escape: Virtue's Last Reward Critic Reviews for Playstation Vita", "Zero Escape: Zero Time Dilemma for 3DS Reviews", "Zero Escape: Zero Time Dilemma for PlayStation Vita Reviews", "Zero Escape: Zero Time Dilemma for PlayStation 4 Reviews", "Zero Escape: Zero Time Dilemma for PC Reviews", "Zero Escape: The Nonary Games for PlayStation 4 Reviews", "Zero Escape: The Nonary Games for PC Reviews", "Zero Escape: The Nonary Games for PlayStation Vita Reviews", "Review: Nine Hours, Nine Persons, Nine Doors", "GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)", "GEIMIN.NET/2012年テレビゲームソフト売り上げランキング(ファミ通版)", "『極限脱出』の打越氏&コザキユースケ氏が放つ完全新作ADV『AI: ソムニウム ファイル』がNintendo Switch/PS4/PCで発売決定", "Zero Escape Review: Choose Your Own Misadventure", "Five Visual Novels You Must Play, Even If You Don't Like Anime", "Review: 'Visual Novel' Nine Hours Mixes Gripping Drama, Spotty Prose", "Zero Escape: Virtue's Last Reward (3DS) Review", "RPGFan Review - Zero Escape: Virtue's Last Review", "Zero Escape: Virtue's Last Reward REVIEW", https://en.wikipedia.org/w/index.php?title=Zero_Escape&oldid=998415636, Articles containing Japanese-language text, Pages using multiple image with manual scaled images, Creative Commons Attribution-ShareAlike License, This page was last edited on 5 January 2021, at 08:03. 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